StartedFeb 21st 2022

Time3 Days

LanguageC#

EngineUnity

Nebula: Lost Friend

C#UnitySchoolGameJamGroup

This game was made for the IEGJ Gamejam 2022, I was in a group of 5 other people. We made a beautiful game around the theme "Signal". The goal is to to find the parts of your lost friends space ship. Players can use the radar to retrieve signals of the ship parts & boost these signals with the satellites.

Team

DeveloperJeroen GSignal, Parallax & Radio
ArtistNieke DBackground, Player & Animations
DeveloperTim GMovement & Game loop
ArtistToni KStory & Artwork for intro / outro
ArtistVilma GRocks & Radio

Radar

For the radar mechanic, I am casting a circle around the player, Then I check for a certain angle. This way I remove the need to do a bunch of raycasts.

For the repeaters, when they recieve a signal, They simply check the angle from the player to the repeater. Then it casts its signal in that direction.

Radar

Parallax

The parallax system gives the player a feeling of being in the game. There are 2 main scripts that are used. The first is for the background, It loops when its no longer visible. The second parallax script objects in the background, like planets. The scripts together give the player a lot of immersion.

Result

I think the game is quite fun and became very beautiful. Especially for our 3 days of development. Our game got 1st place overall in the gamejam. We also got 1st place in theme, audio & story.

Radar